Chop1
Tap to chop. Fell the whole grove before your stamina runs dry.
Chop blocky trees, sell the logs and grow stronger with every run.
Eighteen seconds of chopping, falling meteors and far too many logs. This is the real game, captured on a phone.
Three things, over and over, and every loop is bigger than the last.
Tap to chop. Fell the whole grove before your stamina runs dry.
Send the logs down your sawmill Line and watch them turn into coins.
Spend the coins on damage, stamina and faster regrowth, then go back and hit harder.
Try it: tap a row, then buy. The coins are pretend.
Every swing bites deeper, so trees topple in fewer chops.
+0%+5%
Lucky extra-hard swings land more and more often. Bonk!
0%2%
More puff in your lungs: longer runs and more trees per trip.
+0+2
Felled trees spring back up faster.
3.5s3.2s
Felled trees drop extra logs. Bigger piles, same swings.
+0%+20%
Room for more logs on the Line, so fewer wait in the yard.
+0+2
Logs fly to the Line faster while you hold a log pile.
×1×1.2 faster
Three you can name. Two you will have to chop your way to.

Tall pines, fresh air. Where every lumberjack starts.

Golden birches in a sunny valley. Light logs, quick chops.

Thick mahogany and hanging vines. Bring a sharp axe.
Locked. Something cold is behind it.
Locked. Nobody is saying what sparkles in there.